But what I’ll say is that I usually felt like Ubisoft’s Rayman Origins and Legends warranted a third game. It had been, ridiculously, 2013 when Legends first hit 360 and PS3, with PS Vita, Wii U, and finally PS4 and Xbox One versions that came afterwards. The Switch is an excellent fit in up to it reminds us how incredible the overall game is, and how sad it really is that, while Ubisoft ploughs onward with sequel after sequel for Assassin’s Creed, and even The Crew (I love Ubisoft franchises, which means this isn’t a criticism as such), we never got another foray in to the beautiful UbiArt engine world that Legends delivered.
Meticulously designed platform levels culminate with a rhythm based reward, but there is indeed much character to everything Legends hosts. From the daft noises the Teensies make which serve two purposes: be cute, and allow player know they are hidden nearby, to the trick sections that change things up, to Murfy, an impression managed character that’s here used via the A button to quickly create a path for Rayman (or whoever you’re playing as) to speed through. There are Murfy specific levels that you may only play when the console is undocked, nonetheless they aren’t new, just returning from the Wii U version.
Whether you’re going left to right, to left, or maybe playing the single screen football mini game (Kung Foot), that is a deceptively large package. There are levels from Origins, numerous characters to unlock (and Nintendo-related ones, of course); there are even little monsters you can aquire via the in-games scratch cards which offer you a daily Lum reward to keep you upgrading the “awesomeness” levels. You may in the beginning bash through the levels quickly, however the next level is finding everything – collecting everything.
Daily and weekly challenges keep you returning even though you’ve completed whatever you planned to accomplish, and these rank you via your selected region. These almost feel just like a bonus, because there’s so much content already to play through. It’s a testament to the product quality that despite having played it through on Xbox 360, Wii U, PS4, Xbox One, and PS Vita, once I fired the Switch version up thinking “surely I won’t play this again”, all I could consider is cracking back to it with my children. That’s right, local co-op exists, too.
It’s addictive because of the collectible Lums which are totaled up by the end of every level, along with the Teensies themselves, which you will have numerous hidden throughout each level. Gameplay is tight, with wall jumps, floating, swimming, and all of the usual platformer staples. Legends is a glorious time, just acres of fun, stimulating via the music and visual feedback, and just feels excellent all round.
I’m not likely to let you know that “Rayman Legends can be an essential purchase on Switch, since it feels so perfect on that console”, because that’d be bollocks. It’s an important purchase on any console because it’s magnificent, creative, beautiful, lovely, and 100 more superlatives that total basically me letting you know it creates me smile from ear to ear. If you haven’t played it, and you possess a Switch, that is an apparent purchase. When you have played it, and even grabbed it when it had been free on Xbox One’s Games with Gold scheme in 2015, go and play it again on whichever system you would like to; remind yourself how great it really is, then let Ubisoft know loudly just how much this series deserves a third game.
Rayman Legends: Definitive Edition might only be definitive since it adds some more cherries to a cake that had been the nicest around, but let’s face it, the cake had been incredible and deserved more love. This is much the Wii U version with a few great features, but it’s still among the finest non-Mario platformers of the last a decade, and that’s definitely worth shouting about.
Looks incredible, sounds amazing
The very best non-Mario platformer around
Not that much new
Is actually a little cheaper