Building on last season.
In age the web, where we demand everything faster and our attention spans shrink compared to that of a goldfish, it’s interesting that both PES and FIFA are slowing. It’s a trend targeted at making soccer games more realistic, but upto and including FIFA 17, it had caused EA’s series to suffer, with every title since FIFA 15 feeling less responsive than its predecessor. Finally, with FIFA 18, the franchise has were able to arrest its decline, even though the series’ latest entry still feels slow, it at least feels a bit more responsive, and less frustrating because of this. Coupled with outstanding presentation and more methods to play than ever before, FIFA 18’s on-pitch improvements represent the beginnings of a recovery for the series.
FIFA 17’s problem, I realized after too many sleepless nights, was that it slowed players’ turning speeds to Titanic levels but left a lot of all of those other game at an increased velocity. That meant you could sprint pretty quickly, but would take an age to accelerate or change direction. That is still a problem in FIFA 18, where players’ continued slow turning circles and lengthy animations can feel just like there’s a split-second of input lag–but their slower sprinting does mean the game’s speed all together feels more consistent.
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This results in a far more thoughtful game that’s less worried about beating defenders using trickery or pace and more about–as your youth coach probably told you every week–letting the ball do the task. AI teammates now make more frequent and intelligent runs to provide you with greater options if you are on your golf ball, and players’ first touches keep carefully the ball nearer to their body, finally making driven passes a viable option in the attacking third. Unfortunately, however, non-driven passes remain as limp as before: long passes and chipped through balls still slowly float towards their target before inevitably getting cut out, and ground passes are similarly weak, rarely possessing enough zip to carve a defense open.
Many attacks result in your wingers or full backs crossing the ball in to the area or an attacking midfielder having a pop from the edge of the box. It’s an excellent job, then, these are the areas which may have seen most improvement. Shots carry a bit more weight than before and so are in charge of the game’s most satisfying moments–seeing a volley fly in to the top corner is a good feeling, and it happens a lot more frequently in FIFA 18 than this past year. Crosses, meanwhile, have already been reworked, dropping the old low cross and only a fresh three height system: holding R1 / RB while crossing produces a driven, ground cross; L1 / LB creates a floaty ball similar to FIFA 17’s efforts; and just the typical X / Square input whips the ball behind the defenders with pace. Crucially, unlike this past year, it really is now actually possible to score by crossing it right into a target man or poacher, and doing this feels much better than it has in virtually any FIFA to date.
Players’ continued slow turning circles and lengthy animations can feel just like there’s a split-second of input lag
That doesn’t translate to create pieces, however, which remain useless–even if penalties are slightly simpler than FIFA 17’s approach, which felt like trying to fix a Rubik’s cube together with your hands tied. They’re still unnecessarily obtuse, requiring you to keep an eye on shot power, direction, and height, plus your run-up, all at exactly the same time, but at least you will have time to take into account your approach, instead of the run-up being mapped to the same stick as shot direction.
Elsewhere, EA has finally got the total amount of individuals’ pace just right–slow players feel slow and fast players feel fast, and using the latter no more feels over- or under-powered. However, regardless of the numerous small-but-important enhancements, there several lingering flaws holding FIFA back. Different players still don’t feel unique enough: apart from Ronaldo and a few more of the world’s elite, every footballer in the overall game feels roughly the same, almost all them displaying the same animations and only feeling different within their heights and speed stats. This year’s gimmick, quick subs–which let you press R2 / RT during stoppages in play to substitute a new player without needing to pause the game–are a good touch that is tied to the fact you can only just apply it to three pre-planned changes organized prior to the match or go with the game’s suggestion. That suggestion is rarely an excellent fit for the problem accessible, and mapping it to the same button as sprint meant I was constantly activating it in error.
If FIFA 18’s on-the-pitch showing is inconsistent, its presentation–the area where the series has progressed most in the last few seasons–continues to create the typical for sports games all together. While it may appear to be a boring, granular change, the prettier and more versatile lighting really makes each match feel unique. It’s aided by more realistic and enthusiastic crowd reactions, and various types of atmosphere according to where on earth you’re playing. Spanish matches are scored with the distant beat of drums and constant, partisan noise, whereas English crowds will taunt the away team over their insufficient support. Club-specific chants are normal for the larger sides, though Liverpool fans may tire after Anfield’s 200th rendition of YOU MAY NEVER Walk Alone.
Furthermore there’s official league-specific branding and graphics, lineups being read aloud by stadium announcers (even in the low leagues with less well-known players), and largely excellent commentators discussing real-life transfers and results. Together they make a casino game that replicates the knowledge of watching football and interprets the culture around the sport–the media, the fan adoration and anguish, and the obsession with following your team–more immaculately than ever before.
FIFA 18 replicates the knowledge of watching football and interprets the culture around the activity more immaculately than ever before
As FIFA continues to almost turn into a sports channel alone, in addition, it expands its repertoire of game modes each year. This season sees the narrative-driven Journey mode return for another season, with Alex Hunter now a world-famous prodigy. The Journey sees few improvements over Season 1 beyond some greater customisation options (now you can change Hunter’s apparel and hairstyle, among other minor tweaks), and its own cast produces the same mixed performances as this past year. It remains a distinctive mode, but think about FIFA 18’s Journey more like the second run of a middling Television show than other things: it is the same, just more of it.
Elsewhere, Pro Clubs remains largely untouched–save for a Journey-style skill tree where you need to obtain certain traits before others are unlocked–and Ultimate Team’s winning formula in addition has been left mostly alone. The few new additions include Squad Battles, where you play several matches against other Ultimate Team clubs manipulated by AI, before being ranked against other real-world players for the number of wins you manage. They’re an ideal alternative to the web FUT Champions for many who don’t want to brave the wastelands of online multiplayer, or for many who don’t have enough time to invest in the latter’s grueling schedule of qualification rounds and weekend tournaments. Meanwhile Daily Objectives, where you’re rewarded with coins or packs for, say, winning by over two goals or for scoring with a Serie A new player (among other challenges) offer welcome new bonuses, particularly for Seasons players who’ve traditionally been at the mercy of meagre rewards.
Finally, The Journey’s influence has spread beyond Pro Clubs and into Career Mode, whose transfer negotiations have already been overhauled–aesthetically at least. Rather than submitting your offer as a contact, transfer talks are actually conducted in real-time through interactive cutscenes. It’s a largely superficial change because the only actual new feature may be the capability to add release clauses and sell-on percentages to signings’ contracts–the remaining process is accurately the same, except with a human face instead of an inbox before you–but it’s at least more exciting than seeing the same offer letter template on paper for the hundredth time. Otherwise Career Mode is equivalent to ever, with the player conversation system feeling most stale–the emails players send for you are identical to the kinds they’ve been sending for a long time now, and there’s still no chance to reply. It would’ve been nice in order to consult with your team in an identical vein to the transfer negotiation cutscenes, though maybe that is clearly a feature for next year.
Career Mode, Pro Clubs, and Ultimate Team’s new features are undoubtedly incremental, but that’s largely because that which was already there is excellent. Both offer an totally different way to play, with Career Mode offering the opportunity to control your selected team, Pro Clubs being truly a smart way to play with friends, and FUT being the most addictive and fun–especially for many who collected football cards as a youngster.
It’s off the pitch that EA excels. From all of the game modes available and how everything’s presented, to the frequent updates in FUT’s Team of the Week, Daily Objectives, and discussion of real-world happenings in commentary, FIFA 18 captures the world of football and confidently translates it right into a gaming. On the pitch, however, EA’s soccer series continues to be lagging far behind PES 2018’s more fluid, satisfying football. This year’s improvements are welcome, but more has to be done in the coming years if FIFA is usually to be a world-beater once more.